The first remake of the paranoid infiltration classic moves the setting for the invasion, from a small town to the city of San Francisco and starts as Matthew Bennell notices that several of his friends are complaining that their close relatives are in some way different. When questioned later they themselves seem changed, as they deny everything or make lame excuses. As the invaders increase in number they become more open and Bennell, who has by now witnessed an attempted “replacement”, realises that he and his friends must escape or suffer the same fate. But who can he trust to help him and who has already been snatched?
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The owner of a small-town junkyard offers a cash reward to whomever can kill her uninvited, space-suited alien guest when its spacecraft crash-lands into her barn. Every wacko within 100 miles turns out, and before long, the junkyard is transformed into a war zone of man vs. man vs. machine vs. alien vs. God only knows what.
After the mysterious, brutal death of an old friend, a group of teenagers find themselves in possession of “Stay Alive,” an ultra-realistic 3-D videogame based on the spine-chilling true story of a 17th century noblewoman, known as “The Blood Countess.” The gamers don’t know anything about the game other than they’re not supposed to have it… and they’re dying to play it. Not able to resist temptation, the kids begin to play the grisly game but soon make a chilling connection — they are each being murdered one-by-one in the same way as the characters they played in the game. As the line between the game world and the real world disappears, the teens must find a way to defeat the vicious and merciless Blood Countess, all the while trying to… stay alive.
While carrying on their usual hi-jinks, they inadvertantly stow-away on a spaceship bound for Mars. They meet up with the local Martian residents and cause them to invade the Earth, aided by the “Invincitron”, a vacuum-wielding giant robot. Tom, Jerry and their Martian ally, Peep, save the day.
A group of teens break into a blind man’s home thinking they’ll get away with the perfect crime. They’re wrong.
When God loses faith in humankind, he sends his legion of angels to bring on the Apocalypse. Humanity’s only hope for survival lies in a group of strangers trapped in an out-of-the-way, desert diner with the Archangel Michael.
Welcome to Rekall, the company that can turn your dreams into real memories. For a factory worker named Douglas Quaid, even though he’s got a beautiful wife who he loves, the mind-trip sounds like the perfect vacation from his frustrating life – real memories of life as a super-spy might be just what he needs. But when the procedure goes horribly wrong, Quaid becomes a hunted man. Finding himself on the run from the police – controlled by Chancellor Cohaagen, the leader of the free world – Quaid teams up with a rebel fighter to find the head of the underground resistance and stop Cohaagen. The line between fantasy and reality gets blurred and the fate of his world hangs in the balance as Quaid discovers his true identity, his true love, and his true fate.
Planet Earth is a devastated wasteland, and what’s left of humanity has colonized the Moon in domed cities. Humanity’s continued survival depends on an anti-radiation drug only available on planet Delta Three, which has been taken over by Omus, a brilliant but mad mechanic who places no value on human life. Omus wants to come to the Moon to rule and intends to attack it by ramming robot-controlled spaceships into the domes. Dr. John Caball, his son Jason, Jason’s friend, Kim, and a robot named Sparks embark on Caball’s space battlecruiser on an unauthorized mission to Delta Three to stop Omus.