Stan Shaw
After a train robbery, two brothers leading a gang of cowboys must survive the night in a ghost town inhabited by a coven of witches.
Taking place on the last day of the Creeper’s twenty-three-day feeding frenzy, as the skeptical Sergeant Tubbs teams up with a task force hellbent on destroying the Creeper for good. The Creeper fights back in gory glory as its enemies grow closer than ever before to learning the secret of its dark origins.
All bets are off when corrupt homicide cop Rick Santoro witnesses a murder during a boxing match. It’s up to him and lifelong friend and naval intelligence agent Kevin Dunne to uncover the conspiracy behind the killing. At every turn, Santoro makes increasingly shocking discoveries that even he can’t turn a blind eye to.
Morgan Adams and her slave, William Shaw, are on a quest to recover the three portions of a treasure map. Unfortunately, the final portion is held by her murderous uncle, Dawg. Her crew is skeptical of her leadership abilities, so she must complete her quest before they mutiny against her. This is made yet more difficult by the efforts of the British crown to end her pirate raids.
When a prostitute is found dead in a Los Angeles skyscraper occupied by a large Japanese corporation, detectives John Conner and Web Smith are called in to investigate. Although Conner has previous experience working in Japan, cultural differences make their progress difficult until a security disc showing the murder turns up. Close scrutiny proves the disc has been doctored, and the detectives realize they’re dealing with a cover-up as well.
Amidst her own personality crisis, southern housewife Evelyn Couch meets Ninny, an outgoing old woman who tells her the story of Idgie Threadgoode and Ruth Jamison, two young women who experienced hardships and love in Whistle Stop, Alabama in the 1920s.
“Sugar” Ray is the owner of an illegal casino, who contend with the pressures of vicious gangster and corrupt policemen who want to see him go out of business. In the world of organized crime and police corruption in the 1920s, any dastardly trick is fair!
Count Dracula adjourns to Earth, accompanied by Frankenstein’s Monster, the Wolfman, the Mummy, and the Gillman. The uglies are in search of a powerful amulet that will grant them power to rule the world. Our heroes – the Monster Squad are the only ones daring to stand in their way.
Disheartened by futile combat, appalled by the corruption of their South Vietnamese ally, and constantly endangered by the incompetence of their own company commander, the young men find a possible way out of the war. They are told that if they purposely lose a soccer game against a South Vietnamese team, they can spend the rest of their tour playing exhibition games behind the lines.